001065.01: Computer Graphics (Spring-Summer 2023)
Graphics&Geometric Computing Laboratory
School of Mathematical Sciences
University of Science and Technology of China
Announcements General Course Goals Texts Grading Syllabus
Assignments Requirements on Assignments Professional Conduct Miscellaneous
Announcements
- 2023.03.06: 开通课程QQ群677058679
- 2023.03.06: 学生ID号
- 2023.03.06: 课程主页开通
General
Course Goals
The course of Computer Graphics is a study of the hardware and software principles of interactive raster graphics. Topics include an introduction to the basic concepts, 2-D and 3-D modeling and transformations, viewing transformations, projections, rendering techniques, graphical software packages and graphics systems. Students will use a standard computer graphics API to reinforce concepts and study fundamental computer graphics algorithms.
The goals of this course are to provide a broad exposure to the computer graphics field in order to be prepared for follow-on study and to help students learn the state-of-the-art in the field of computer graphics.
Texts
参考书籍与资料(本课程不规定使用教材,以下教材仅仅为参考):
S. Marschner, P. Shirley — Fundamentals of Computer Graphics, 4th ed.
E. Angel, Interactive Computer Graphics — A top-down approach using OpenGL, 6th ed., 2011.
(中文翻译版:交互式计算机图形学—基于OpenGL的自顶向下方法(第五版),电子工业出版社,2012)
Readings:
Various journal, conference, or WWW materials as appropriate.
致谢
课程中参考了许多其他老师的相关课程PPT(比如:刘利刚,童伟华,张磊等),在此表示致谢!
Grading
Credit toward the semester grade will be allocated to each of the components as indicated in the following table.
Assignments |
50% |
Projects |
20% |
Final Exam |
30% |
Note: Final examination will be in-class, closed-book. More information will be provided prior to it.
Syllabus
Note: Here you can view or
download the notes that we use in class. DO NOT depend solely on these notes as
many details are missing. You should read the textbook and take notes in class.
Assignments
Homework
- Homework #10, deadline is Sunday, May. 28, 2023
- Homework #9, deadline is Sunday, May. 21, 2023
- Homework #8, deadline is Sunday, May. 14, 2023
- Homework #7, deadline is Sunday, May. 7, 2023
- Script for start the c++ executable and connect to the current Matlab Session
- Homework #6, deadline is Wednesday, May. 3, 2023
- Homework #5, deadline is Sunday, Apr. 16, 2023
- Homework #4, deadline is Sunday, Apr. 9, 2023
- OpenGL framework for Homework #4
- Homework #3, deadline is Sunday, Mar. 26, 2023
- Homework #2, deadline is Sunday, Mar. 19, 2023
- Homework #1, deadline is Sunday, Mar. 12, 2023
Projects
Note: Please zip your submission stuffs the assignment into one single file either using WinZip or WinRAR. Name the name as "ID_Name_Homework1.zip" or "ID_Name_Project1" where ID is your ID number in the class.
Requirements on Assignments
Requirements
- All students are expected to study the relevant portions of the textbook and handouts in conjunction with our
class discussions (i.e., before coming to class). Explicit reading
assignments will not always be given.
- All programming for this course
will be done in Matlab according to
the standard coding styles. We will test programs on Matlab 2019a under Windows 10. It is the responsibility of the student to
submit a program that will successfully compile and execute on the specified
platform.
Assignment Submission
- All students are expected to
complete their homework assignments by their due dates.
- Submission stuffs
Your ID number, your name, the number or name, source codes, related document
- Grading of programming assignments
will be based on the following criteria:
1. Correctness of program.
2. Output from program that adequately demonstrates correctness.
3. Documentation, internal and external, included as standards.
4. Efficient use of algorithms and appropriate data structures.
5. Stress - program must function correctly under all and/or extreme and
unusual combinations of input.
6. Creativity - credit for innovation in interface, implementation, style,
etc.
- Submission approach
Please submit your assignment stuffs via email.
- Late Work
No late work will be accepted. If you know you will miss a test due to an
excused absence, you must contact me ahead of time to schedule a make-up
session.
- Late programming assignments
follow the following rules:
25% deduction for 1-day late
50% deduction for 2-day late
Not accepted after being 2-day late
Regarding your marks, contact the grading TA within two weeks after the
assignment is handed back. After this two-week period, your assignment stays
as it is graded.
What constitutes Creativity ?
Creativity is any substantial improvement beyond the basic solution - it can be
applied to any part of the project. For example, the following are relevant in
most cases :
- User Interaction
̶ It would be nice to present the user
with options to either test the program using internal tests or an
interactive interface
̶ Work around limitations in the
program. For example, if the program asks for lines of input and quits when
it sees "X", invent a special syntax (called an escape sequence) to allow
the user to type in "X" without the program exiting. Hypothetically, if the
user enters $X the program interprets it as X, if the user enters $$ the
program interprets it as $ and if the user enters X the program exits.
- Visualization
̶ A representation of how data is
actually being stored in the data structure, by specific position and value
(this would even help greatly with debugging) - this could be accomplished
with specialized data access routines for output formatting
- Testing
̶ Simulating real-world conditions for
input by making some assumptions about the distribution of operations
performed and the rate of operations, then simulating using random number
generators
̶ Intensively testing creation, usage
and destruction of the data structure to prove there are no memory leaks
̶ Exhaustive automatic testing - go
through many (or every) possible scenarios for the data structure (up to
some time limit). For example, assign "add" and "remove" to a binary
variable - then generate all possible strings of operations - test the
structure for each case, and test the results automatically in your main
program to make sure they are what was expected.
̶ Develop a syntax for file-based
testing and use this as an option - eg. "enter X" and "retrieve"
- Efficiency
̶ Minimize the number of allocations of
memory blocks by reusing deleted blocks
Ask yourself these questions ...
̶ How can I make the interface more
natural ?
̶ How can I make the program run faster
?
̶ How can I use less memory/disk space ?
̶ Have I thoroughly tested my program ?
Will my program survive real-world tests ? Will my program survive
worst-case scenario tests ?
Professional Conduct
As a student in our class, you are expected to conduct yourself in a professional manner.
Limited Collaboration Policy. Unless otherwise indicated, any homework assignment or programming exercise
given in this class will be an individual assignment. The work you submit is to
reflect the knowledge, understanding, and skill that you have attained as an
individual. However, the instructor does want to encourage the development of a
community of scholars who are actively engaged in discussion of the ideas
related to this course. With this in mind, you are allowed to discuss solutions
of the homework and programming problems with other students if done so
according to the following guidelines:
- You
may discuss ideas for homework and programming assignments with your
classmates. However, you cannot collaborate on writing the solution or the
program code. That is, you can talk about the problems and ideas for solving
them, but you cannot write things down with anyone else. You are, of course,
prohibited from copying or seeing another student's written solution, and
you are not allowed to show your work to anyone else.
- You
should accept help with care. If you work too closely with another student,
you might mislead yourself into believing that you understand the concepts
and techniques better than you actually do. Don't forget that the instructor
has office hours and can probably give you hints or suggestions to get you
started.
- You
should give help with care. Do not help anyone too much. When you have
solved a problem, it is tempting to just tell other students how you solved
it. Instead, try to allow them to come to the solution on their own. Maybe
give them a hint to help them get "over a hump." Remember that helping
someone too much will hurt them in the long term if they can't work through
problems on the exams by themselves. So avoid the temptation to do so. If
you can't help other students without giving away the whole solution, direct
them to see the instructor (who may or may not have a way to "edge" them
toward the solution).
- You
are not obligated to help anyone. If you feel uncomfortable helping another
student for any reason, please direct them to see the instructor.
Miscellaneous
Online C++ and coding resources
OpenGL
- LearnOpenGL(最好的学习OpenGL的资料):
https://learnopengl.com/(英文), https://learnopengl-cn.github.io/
- www.opengl.org
- OpenGL Step by Step
- Google Web Directory for OpenGL
- OpenGL Super Bible (Second Edition), by Richard S. Wright, Jr. and Michael Sweet, Wait Group Press.
- OpenGL, A Primer, by Edward Angel, Addison Wesley.
- OpenGL, Reference Manual (Third Edition), by Dave Schreiner, Addison Wesley.
- OpenGL, Programming Guide (Third Edition), by Dave Schreiner, etal., Addison Wesley.
- OpenGL.org's book list
Send any comments or
suggestions to Prof. Dr. Renjie Chen
Copyright © 2023, Renjie Chen